The module "Human rights - Build them a foundation" enables students to understand and discuss the following, complex questions:
What mechanisms create free societies? What are the six steps that constitute the foundation of free societies? Why can level six - human rights - only be realized if steps one to five (Humanistic thinking, rationality, secularism, rule of law, democracy) have been previously developed? Are human rights sustainable?
The primary target group for the course is students enrolled in teacher education programs. The module is informative and relevant to everyday life for students in all courses. However, since the main focus is the transfer of knowledge of a complex state of affairs, the content is of particular interest to students in teacher education programs.
Based on a three-part module (PowerPoint Presentation, online learning tool, online computer game), students will be able to convey the complex issue in a motivating and contemporary way.
The materials provided consist of:
It is used to convey the topic described above. The presentation is suitable for students as well as for pupils of high school age. The speaker needs no specific prior knowledge. The presentation was designed to be as accessible as possible, requiring only a general knowledge of history. To prepare, it is recommended that the presentation is run through one, or two times.
Online learning tool including educational materials for teachers:
The online learning tool can be used in connection with the PowerPoint presentation, for individual or for group work. A variety of teaching modules, with additional links to relevant websites and a number of prepared worksheets (downloadable), provide an opportunity for students to deepen their foundational understanding of the topic.
Online computer game:
In the computer game, the player is challenged to fight for human rights in an unfree society. Level by level, the six stages of development are realized, repeating and deepening the previously obtained knowledge. The game serves to motivate students and pupils to deepen their knowledge autonomously. Without the knowledge of the PowerPoint presentation, the game can be won through "trial and error", or through research in the online learning tool.