Sustainicum Collection

Consus The aim of the project is to establish a regional science-society network for sustainability innovations in Albania and Kosovo in order to strengthen the connection and collaboration of institutions in the field of higher education, research and practice.

Resource facts

  • Independent of the number of students
  • Up to 3 lecture units
  • Internet connection necessary
  • English, German

Resource Description

Additional attachments

S.E.E. the links (a dice game to connect sustainability dimensions)(Resource ID: 28)

'S.E.E. the links' is a dice game to demonstrate the relations between the three sustainability dimensions – society, environment and economy (S.E.E. stands for these three dimensions: society, environment and economy). The students get to know systemic interactions of sustainability by throwing the dice for different terms (related to society, environment and economy), which they have to use to tell to a story.

'S.E.E. the links' presents an easy dice game that facilitates the understanding of the interrelations of sustainability aspects. This method is well suited for courses, that focus on basic concepts of sustainable development.

A group of three students gets three dice, whereby the three dice represent the three sustainability dimensions. A term is defined for each sustainability dimension and for each number of points. Possible terms can be for example:

  • Society: social justice, poverty reduction, human rights, security, democracy, generations, culture, craft, politics, health, etc.
  • Environment: water resources, renewable energy, land use, wood clearing, air pollution, biodiversity, waste, etc.
  • Economy: industry, unemployment, indebtedness, local and regional economy, organic food, agricultural subsidies, low-income countries, etc.

The students throw the dice and get one term from society, environment and economy. They then have to use the three terms to tell a short story. Thereby systemic and normative thinking is encouraged and the students acquire an understanding for the relations between the three sustainability dimensions.

Didactical Description of the Method

  1. The students are allocated into groups of three. Every group gets a set of three dice. You can easily play the game with groups of a maximum of 25 students. If you do not have so many dice available, you can also have group sizes of five to six students – then not every student has the possibility to throw the dice in every round, but they can alternate.
  2. One dice stands for either society, environment or economy. Prior to the game you need to define different terms for the sustainability dimensions. For examples see below:




1. Water resources

1. Poverty reduction

1. Industry

2. Renewable energy 

2. Security

2. Unemployment

3. Air pollution

3. Human rights

3. Local economy

4. Waste

4. Democracy

4. Indebtedness

5. Land use

5. Culture

5. Agricultural subsidies

6. Wood clearing

6. Health

6. Organic food

  1. The students throw the dice – e.g. for environment number two (= renewable energy), for society number four (= democracy), and for economy number three (= local economy).
  2. The students have about 10-15 minutes to use the three terms to tell a story and so connect the sustainability dimensions with each other.
  3. If there is enough time, the students can throw the dice more than once and form short stories.
  4. The student groups shortly present their results/stories.

Necessary Material

Sets of three dice each – if possible with different colours.

Type of teaching method
  • Game
Related Teaching Resources
No specific previous knowledge / related resources required
Topics of sustainability
All aspects that deal with the three sustainability dimensions are suitable.
Strengths of the method
To acquire an understanding of systemic relations of the sustainability dimensions
Assessment / evaluation
It is not intended to assess this game, but feedback is recommended to commonly reflect if the relations between the sustainability dimensions have become clearer.
Sources and Links

Sellgren, G, et al. (2012) Methodologies for the future - a guide to develop education for sustainable development, WWF Education, 142 p. (www.wwf.se/source.php/1473803/Methodologies-for-the-future-web3.pdf)

Funded by
Funded by the Austrian Federal Ministry of Science and Research within the framework of the call "Projekt MINT-Massenfächer" (2011/12)

Comments Write Comment


Mag. Marlene Mader


Mader Marlene
This teaching resource is allocated to following University:
KFUG - Karl-Franzens-University Graz
RCE Graz-Styria (KFU Graz)


Creative Commons

Type of teaching method

  • Game