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Sustainicum Collection

Consus Qëllimi i projektit është të krijojë një rrjet rajonal shkencor-shoqëror për risitë e qëndrueshmërisë në Shqipëri e Kosovë me qëllim forcimin e lidhjes dhe bashkëpunimit të institucioneve në fushën e arsimit të lartë, kërkimit dhe praktikës.
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Resource facts

  • 11 deri në 30 studentë
  • Deri në 3 njësi leksionesh
    Deri në 3 njësi leksionesh
    4 -7 njesi leksionesh
    deri ne 1 semester
    Me shume se 1 semester
  • Lidhja me Web e nevojshme
  • Anglisht

Resource Description

S.E.E. The Links!(Resource ID: 70)

S.E.E. the links is a game involving dice that engages participants in the linkages between the three core pillars of sustainability; society – economy – and environment. The game involves 3 dice; each assigned a pillar and each number an aspect of that pillar. When the dice are rolled the group must come up with a story or statement that links the three aspects together – hence see the links.

Participants are divided into small groups and provided with 3 dice (preferably different colours), each one representing a different core pillar of sustainable development; society – economy – environment. Each number on the dice is then designated an aspect of that pillar.

 Example:

ENVIRONMENT

SOCIETY

ECONOMY

1. Water resources

1. Poverty reduction

1. Industry

2. Renewable energy 

2. Security

2. Unemployment

3. Air pollution

3. Human rights

3. Local economy

4. Waste

4. Democracy

4. Indebtedness

5. Land use

5. Culture

5. Agricultural subsidies

6. Wood clearing

6. Health

6. Organic food

 

The group then rolls the dice together and notes down the aspects corresponding with the numbers on the dice. Then participants must come up with a story or statement that links all three aspects together in the context of sustainable development.

An example could be: *Waste *Health *Local Economy

“Communities health and physical environment can be negatively affected by the waste they produce.. However, by assessing its value waste can be turned into a resource. For example, organic waste can be recycled as fertiliser or converted into energy (biomass). Alternatively, certain waste products can be sold to a nearby enterprise that can make use of the resource. All of these initiatives would have a positive effect on the health of the community and the environment, while simultaneously boosting the local economy and making it more independent and resilient to external factors.”

Groups should take between 10 – 15 minutes to come up with their link, and then present their story to the whole group.

With available time this activity can be repeated as often as necessary.

Lloji i metodës së mësimdhënies
  • Lojë
  • Brain storming
  • Diskutim / debat
  • Reflektim
Përpjekjet për përgatitjen
Të pakta
Përshkrimi i përpjekjeve të përgatitjes
The facilitator needs to prepare 18 words for the game (6 for each die) paper and pen for writing down a story (optional)
Necessary documents / materials

  • 3 Dice – different colours.

  • Pens

  • Paper

Integrimi i palëve të interesuara
None
Temat e qëndrueshmërisë
E.g. 17 goals of Sustainable Development by the UN (+UN as the 18th field)
Situatat e duhura për këtë metodë
S.E.E. the links is a classical game to start into sustainability and systems thinking.

The most appropriate situation for deploying this activity is in a classroom/ seminar setting, following an introduction to the 3 pillars of sustainable development.
Pikat e forta të metodës
Creative way to think about the core elements of sustainable development.
Develops interpersonal skills within a team.
Through this activity, participants will engage thoughtfully with the core concepts of sustainable development, and the linkages that tie the concept together.

The nature of the game is such that participants will have to think creatively and cooperate within their group to come up with an output to present back to the group. In this way, participants will develop skills for working in teams.
Pikat e dobëta të metodës
Weak stakeholder inclusion
Assessment / evaluation
N/a
Financuar nga
This teaching resource, realised within the project ConSus, has been funded with the support of the TEMPUS of the European Union. The contents reflect the views of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

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Kontakt

Jonas Meyer
jonas_meyer1(at)gmx.de
This teaching resource is allocated to following University:
KFUG - Karl-Franzens-University Graz
Institution:
KFUG
Data:

Licensa

Creative Commons
BY-NC-ND

Lloji i metodës së mësimdhënies

  • Lojë
  • Brain storming
  • Diskutim / debat
  • Reflektim